Capturing Hardware buttons

Hi,

I am trying to write a game that runs on
the emulator and utilizes all four hardware-buttons
(basically like fire buttons). Therefore, I would like
to exclusively bind them to my application).

I got the first three from the right basically to work (keys
194,195,196), but the leftmost button (193) proves to
be a pain. Whenever I press that one, I do not get
the notification, but the start menu opens instead.

I am getting the program to work fine on my PDA
(OS is Mobile 2003, but not second edition), but not
on the emulator. Is this an OS issue (is it no longer
possible to exclusively bind all HW buttons), or is
it emulator related? Has anyone else made the same
experiences?

I am using the Standalone version of the emulator with
VS Studio 2003 (C#). For capturing hardware buttons,
I have tried two different external classes
(CaptureHButtons from
http://www.opennetcf.org/Forums/topic.asp?TOPIC_ID=283 and
GXInput).

Best regards,

Jens

[1175 byte] By [spacebrawl] at [2008-1-28]
# 1
This is a known problem with the standalone version released on the web. It is fixed in the current version of the emulator that is in the latest builds of VS2005. We are considering updating the web release to bring the standalone version up to par with the VS version.
CarlBrochu at 2007-9-8 > top of Msdn Tech,Smart Device Development,Device Emulator General...