Help with sockets/networking on ORPG Framework
the problem is that i get stuck with the sockets. I have literlaly seen
like 100 completely different ways to do sockets. And ive never found
what i need. ITs eather to simple, like connect, send message,
disconnect, only 1 connection, or to focused, like thic chat application i found last
year, which was the only socket example ive seen thats usefull. The
problem was that trying to get the socket code and get it working in
mine, it stoped working,
Then theres this Winsock.Net that ive seen that i was trying to use. It
worked ok, but took like a week to get working and then occasionally
stooped working.
Another sad part is i need to start backing up my work. Since i had
like 30% of the client finished, and 90% of the server finished(except
for socket part) and something mestup my regestrey, so i had to format.
So since im starting over, im changing how the server works slightly.
So can someone help me with the networking. I want that first.
Also another question, location
I have a class named User that holds all the info(hp, map, rights, etc)
and i was wondering if the class could get its own socket, and each
class be in its own thread that loops to check for socket data, check
it and handle it and such or sockets be there own array thing and users
just holds the data, and pass around an index of the user(mirage source
style >.>)
and if you want to know were my project is:https://sourceforge.net/projects/tortus-orpg/

