drawing a colored, transformed quad not working as expected
So I just switched over to Managed DirectX For .Net 2.0, and since I can no longer draw an array of verticies, I've been playing with Generic.GraphicsBuffer(Of CustomVertex.TransformedColored).
It gave me this odd shape with only 4 verticies specified:Screen Shot.
The white is not part of my app, the quad should have been at location 100,100 with size 100,100... which looks right.
Any ideas on why the one face is reaching up to 0,0 ?

