ODE

I've grabbed and got the ODE wrapper working in my project. Well sort of. I have it creating a ODE world and I created a body. I have a mesh being displayed at the body's position. But the minute I update the world the position changes drastically. Anyone have any examples on implementing a simple world in ODE using the wrapper?
[332 byte] By [Dee-roc] at [2007-12-28]
# 1
I've used ODE from C/C++ and I can tell you that it's a tricky API to get used to. I couldn't say for sure what hte problem is, but make sure you've properly set the mass of your bodies and that all your units work out reasonably. At worst, you could work your way through some of the samples that come with ODE and adapt one of them to work with XNA.

As an alternative, there's a sample for the XNA wrapper for the Newton physics library, which you can find at: http://www.threesixbox.com/project/?id=9ec66c923e

DerekNedelman at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 2

Does this mean that you can use newton for both xbox and pc games with XNA game studio express?

I have used newton with another engine it is very powerful. It also seems like it would act as a robust collision detevtion system.

tchnorazzi at 2007-9-4 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...