Storing the graphical output of an ActiveX object?
I'm hoping to write a DirectX project that can have a flash animation playing on the surface of a polygon... (it would ideally be real-time flash, for the sake of interactivity.) Is there any way to tell an ActiveX object to render its output to a buffer instead of right to the screen? (or to access the location of the final 'mixdown' of a window's contents somehow?) I'm still very new to ActiveX, so I'm not sure how plausible this is...
Thanks!