duplicate Winsock2 send
Has anyone ever seen Winsock2 send a duplicate packet ? My application acts like it is only sending the packet once but the server recieving the packet seems to think its recieving a duplicate packet. Here is the code.
Randy
int
send_wsocket(SOCKET ConnectSocket,unsignedchar *sendbuf,int buf_length){
int iResult = 0;// Send an initial bufferiResult = send( ConnectSocket, (
char *)sendbuf, buf_length, 0 );if (iResult == SOCKET_ERROR) {// printf("send failed: %d\n", WSAGetLastError());closesocket(ConnectSocket);
WSACleanup();
return 1;}
// printf("Bytes Sent: %ld\n", iResult);return 0;}

