tunelling specific traffic to peers
I want to play games with friends located around the globe. If I create the game locally they need somehow to be passed all the traffic the game generates.
If the game runs on port 9000 for example, I need to broadcast the traffic from the game to all peers, so they can see me as a local area network game.
This is just an example, it might be an accounting application as well, unlimited possibilities.
I'm not a network geek nor a p2p expert, but i just want you to tell me if the above scenario can be solved with your current implementation of the p2p framework or point me to some additional documentation on this subject.
Thanks,
Cosmin

