Saving Joint Angles
It seems like the joint angles are lost when de-serializing a previously saved scene. You can see this by running simulation tutorial 4, changing some joint angles, saving the scene, and the reloading it. The arm will revert back to its default position.
When I look at the XML in a saved scene file, the Angular DriveTargetOrientation always has a value of 0 for X, Y, Z, and W.
Is the work-around for this issue to maintain a joint angle for each joint in your entity and then tag it as a DataMember and then re-orient the joints in the PostDeserialize method?
Thanks,
Kathy

