MultiShape Entity with rotated BoxShapes
if I create a MultiShapeEntiy and insert a BoxShape with a Pose, that has Orientation rotated at +90° (e.g. created with FromAxisAngle or with YawPitchRoll values), the physics item will be created extremly odd. That means, the box is rotated nothing near to 90°, has its size modified and even the edges aren't connected to each other with 90° anymore (so isn't a cuboid any longer)
If I use -90° as rotation, everything works well.

