Bitmap animations on multiple screens
I am currently developing a WPF application which shows various bitmaps and uses some effects like animations of the Opacity property of System.Windows.Controls.Image objects. The application should be able to be run on two screens. Either I will do this with two windows, one for each screen, which have some kind of communication, or I will just use one big window which stretches over both screens. I have already implemented the second option and I'm getting into performance issues as soon as the window size is about 1.5 screens or bigger.
Is there a preferred way to do this in WPF?
Thanks for the help!
Jonas

