Feed serialized ink to an InkOverlay
We have an application that takes ink through an InkOverlay and makes use of the gesture recognizer when a gesture is written. We're trying to make some test cases for our app. I can save and load strokes into an Ink object, but that bypasses the InkOverlay's gesture mechanism; InkAdded events fire, but Gesture events do not. Is there a way I can "replay" the ink back into the app? I don't care about the temporal spacing between strokes; I just want it to "go through the pipeline," including the gesture recognizers, as if the user wrote it (or as close to that as possible). I'm willing to do any kind of processing on the ink, break it down into packets, whatever. Is this possible?
Thanks
-Phil Crosby