Questions about release date and VCS

Q1 : As far as I have understand, current version of XNA Build isn't the final one. When it will be released, approximately at least?

Q2 : I haven't found any mentions about version control systems (even SourceSafe) exploring MC2 XNA-sample, maybe I was inattentive. In what manner it will be possible to incorporate a VCS into XNA?

Thank you.

[356 byte] By [Aiven] at [2008-2-3]
# 1

Q1: Correct, what is released now is the March 2006 Community Technology Preview of XNA Build. We currently have not released schedule at this point on any level of granularity. We’re still very much in the process of collecting feedback from this CTP so if you have suggestions let us know!

Q2: Your correct, the MechCommander 2 sample does not do anything with source control. You certainly could integrate it as necessary to almost any source control system that has a command line interface using the Exec task (Which issues command line commands) or using MSBuild tasks that work with source control systems like those available for Team Foundation Server.

If you have any more follow up questions, let me know!

MichaelKlucher-MSFT at 2007-9-10 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technolgies: XNA Build...
# 2
Yes, we can use Exec task at the build stage to get the latest assets. But how team members will interoperate developing one resource database? They can use SS or TortoiseSVN to check in/ out their data, but it would be much more convinient to do it from one GUI tool.

Q1 : Will you add VCS support for assets and xnaproj-file in Visual Studio?
Q2 : If yes, will it be customizable or strictly bound to SS or Team Foundation Server?

Thank you.

Aiven at 2007-9-10 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technolgies: XNA Build...
# 3
I just tried adding the build project to source control and noticed that didn't work. I'm not sure if we classify that as a bug or missing feature but I'll make sure it's brought up. Once that is taken care of it would use any source control program that visual studio can use (which is more then SourceSafe or Team Foundation Server).
MichaelKlucher-MSFT at 2007-9-10 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technolgies: XNA Build...