Cursor disappears on MC2 debug

Hi,

I build the MC2 project and it runs fine in the release version. When I run the debug version the Cursor disappears when on the main game window, making it very hard to select things.

Is this bug known? Is there a simple way to fix it?

Thanks a lot!

Amnon Manneberg

[305 byte] By [amnonman] at [2008-2-7]
# 1

I gave this a try myself and didn't see that behavior, how are you building the game? If you’re using the command line version did you apply the patch?

You say this is happening in the UI correct? Are you able to get in the game? Does the cursor appear there?

MichaelKlucher-MSFT at 2007-9-10 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technolgies: XNA Build...
# 2

Hi,

I am building the game with the visual studio 2005 solution file.

I did not apply any patch - should I?

I am able to get in the game but I cant see the mouse cursor, I need to guess where it is.

The UI and the graphic elements in the game react to the invisible mouse (highlight).

i would be happy to provide more information if needed.

Thanks a lot!

Amnon

amnonman at 2007-9-10 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technolgies: XNA Build...
# 3
No, If you're using the Designer version there should be nothing you have to patch. Give this a try and see if it helps. Run the debug version of and from the options menu try toggling the "Hardware Mouse Update" option and see if that helps. You might try updating your video drivers if you haven't recently as well.
MichaelKlucher-MSFT at 2007-9-10 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technolgies: XNA Build...
# 4
It still surprises me to no end that this isn't done in all games by simply slapping a quad containing the mouse image (I do it myself, with very good results - in fact I've never seen anyone having a problem with it). Disabling z-testing that simply can't go wrong, as I see it, and it sure is hardware accellerated.
tamlin2 at 2007-9-10 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technolgies: XNA Build...
# 5
Thanks Michael, it was the hardware mouse update problem.
amnonman at 2007-9-10 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technolgies: XNA Build...