XNA Framework and signed code

Will the XNA framework allow unsigned xna framework code to run on xbox360? Or does it need to be signed by MS to run on xbox360?
[129 byte] By [benji720] at [2008-2-18]
# 1

Thanks for the question!

As mentioned at GDC when we announced the framework, you must be a licensed Xbox 360 developer to develop using Xbox 360 this means that games would go through the same signing process before they can be released.

MichaelKlucher-MSFT at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technolgies: XNA Build...
# 2
But if we were to want to test our code, without an official debug kit, would we be able to write to a DVD and pop it in our 360 for testing? If not, how would we be able to get a hold of a 360 debug kit for development purposes?
Jinno at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technolgies: XNA Build...
# 3
A retail Xbox 360 will not run unsigned code so you would not be able to do this. Getting a debug kit involves joining the Xbox Development Program which is reserved for studios with game development experience.

You can read more about it here: http://www.xbox.com/en-us/dev/default.htm

MichaelKlucher-MSFT at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technolgies: XNA Build...