Effect.FromFile IndexOutOfRange exception
Hi all,
I am trying to load a shader using this code:
private Effect LoadShader(string filename, List<string> defines){
Effect effect = null;
if (File.Exists(filename))
{
Macro[] macro = new Macro[defines.Count / 2];
for (int i = 0; i < defines.Count; i += 2)
{
macro[i / 2].Name = defines
;
macro[i / 2].Definition = defines[i + 1];
}
effect =Effect.FromFile(m_Device, Config.ShaderFilename, macro, null, null, ShaderFlags.None, null);
}
return effect;
}
At line effect =Effect.FromFile(m_Device, Config.ShaderFilename, macro, null, null, ShaderFlags.None, null); the app throws IndexOutOfRangeException. All parameters are valid and I think it worked fine with DirectX December. Does anyone know where is the problem?
I am using DirectX SDK April and .NET Framework 2.0.
Thanks.

