Constant speed animation using CompositionTarget

All the example animations that I have seen using the CompositionTarget.Rendering approach have a decelerating effect. They use a difference in the previous value and the new value and multiply it by the change in time (delta-time). As you approach closer to the end-value, the difference becomes smaller and so does the quantity (difference * deltaTime), which causes a decelerating effect.

I am using the CompositionTarget approach to do a Layout animation. For that I want to implement a constant speed animation, like you have with DoubleAnimation. The only problem is I haven't been able to figure out when to set the From/To values inside my Layout pass.
Any suggestions for implementing the constant speed animation?

[731 byte] By [PavanPodila] at [2007-12-22]

Visual Studio Orcas

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