Rendering simple textured quad
Hi!
I'm using MDX 1.1 and DX SDK Framework.
How can I render a simple textured quad, that I can rotate (using ModelViewerCamera and preferably vertex shader) to show that in fact it's 3D, not just plain 2D?
The quad size should match the texture size. If the texture is larger than the current resolution it should scale somehow to fit the screen.
I'm trying to do some image post processing and I'd like to move from CPU post processing to real time GPU postprocessing using shaders.
Thanks in advance

