Q: WGF

I would like to ax you something about future of DX:
I finally learnt DX just recently and successfully created few DX games and demos. But since DX9 is the last version and the next "big thing in graphics" will be WGF, is it wise to continue learning DX? I mean, is it worth it? WGF will definitely have totally different API and I will have to learn it all over again :(
Im seriously thinking about OpenGL ... I have some experience in that area, but I dont like OpenGL API ;)
[489 byte] By [Dejvino] at [2008-1-13]
# 1
Dejvino wrote:
WGF will definitely have totally different API and I will have to learn it all over again

Regardless of whether or not WGF is totally different, there is no reason to abandon DX9. It will drive the same hardware, so the basic concepts have to be the same and really it is the concepts that are the important part. The API is just the syntactic layer on top of the concepts.

Keep learning and if you really understand what you are doing then switching to another API will not be very difficult at all.

KenPaulson-MVP at 2007-9-9 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: Graphics...
# 2

The WGF will be released as beta to windows XP users (just like avalon and indigo) or we will only see it when Vista (aka Longhorn) is released ? and by the way what will be the future of managed direct 3d ?

IvoLeit?o at 2007-9-9 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: Graphics...
# 3
WGF is simply an internal code-name for the next version of DirectX APIs in Vista/Longhorn.

So your investment in learning D3D programming will continue to pay off.

AnanthaKancherla at 2007-9-9 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: Graphics...