Inverse fonts
What is the prefered way to render inverse fonts ?
I need to render some text where most of the caracters are black one white, but some are inverse (white on black). Are there any prefered ways of doing this?
Tomas.
What is the prefered way to render inverse fonts ?
I need to render some text where most of the caracters are black one white, but some are inverse (white on black). Are there any prefered ways of doing this?
Tomas.
You can invert the colors of your font texture during rendering by using the texture stage argument D3DTA_TEXTURE|D3DTA_COMPLEMENT.