DirectX: Where to get mesh data and textures?

I'm just starting to play around with Managed DirectX. Can anyone recommend a site to get free mesh data (.X files) or textures? Or maybe free tools to model (simple) 3D objects?
[180 byte] By [DanielRieck] at [2008-1-23]
# 1
well if you have the sdk for directx it comes with actually a couple meshes to play with and their textures. For example in my game before i had a model together, i had tigers running around, tiger is one of .x files given. There are also tutorials and great examples also.

now onto the next question, I personally use Blender, www.blender.org, it works well and it is free. There is a .x file exporter that comes with the latest version but i recommend getting a third part exporter. This one seems to work well as long as you follow the instructions, http://development.mindfloaters.de/Downloads.12.0.html.

And finally welcome to the wonderful world of managed directx. And if you looking for any books to help along the way I fully suggest Tom Miller's books. Nothing better than learning from the man to writes the api.

Zwigby at 2007-9-9 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 2
You can find a lot of free models at www.3dcafe.com. Keep in mind that the .X format isn't a typical format used by modelers. Instead, you'll see models created with Discreet's 3ds Max, or Alias' Maya (there's many more that cost far less, or even free, but those two are the most popular in the game industry). From there, you will use special exporters that will help you save models in the .X format (there are extensions available to the above two tools in the DirectX SDK).
DavidWeller at 2007-9-9 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 3
hi, I am begginig to study gamers development, what I am missing is how to construct 3d meshes... I will not draw object models programatically.....can you give me some hints?

Thanks a lot...

Santal_Maluko at 2007-9-9 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 4

A similar question of mine was answered here: http://forums.microsoft.com/msdn/ShowPost.aspx?PostID=60925

DanielRieck at 2007-9-9 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 5

You have a few options available to you.

If you want to purchase models you can get models from 3dcafe.com or turbosquid.com. If you want to just do programmer art you can use the default shapes in D3DX (Not too exciting).

If you want to create your own objects you can create objects using many programs. Some of the cheaper ones that are usable are Nendo ($49, I think), Wings3d (Free), and blender.

Hope that helps,

DaveAronson at 2007-9-9 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 6
Milkshape3D is also a great 'shareware tool' ($20).

It has DirectX exportors.

blueboss at 2007-9-9 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 7

Yea Milkshape is the way to go. I am not a "great" modeler, but Milkshape has tools to generate a nice terrain as well as basic 3d meshes like a torus, box, plane, etc...

MDXXI at 2007-9-9 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...