running windows media player on top of directx app?

I have a really broad question here ... need some feedback to point me in the right direction before i embark on this project.

I want to use windows media player control in a fullsreen directx app.

How would you guys go about it? I was thinking of making two windows, and running the wmp control on top of the directx app.

Now, what if I were to use directshow? Would I be able to get the same functionality out of it? any direction would help .. thanks guys.

[488 byte] By [nadir] at [2008-1-25]
# 1
Putting either windows controls, or just generally having other windows running at the same time as a Direct3D fullscreen application rarely works as well as you might like.
I would recommend that you look into using DirectShow for any media rendering in a fullscreen Direct3D application. From all of my experimentation, anything that'll run via WMP will also run via DirectShow...
However, getting Direct3D and DirectShow to interoperate can be a bit of a nightmare - I have to admit it took me several weeks before I could get DShow to output to a texture, even though there is a sample for it in the SDK.
hth
Jack
JackHoxley at 2007-9-9 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...
# 2
Thanks Jack.

Yeah, I'm looking into using directshow for my audio/video playback.

Any recommendations on tutorials or whatnot that you used? Any advice in general with DShow?
THanks again

Nadir

nadir at 2007-9-9 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...