Text on 3D surface
Hi, I am showing a couple of boxes and need to write a readable text on the side of a box. By "readable" I mean it should not get blurry when you move the camera close to it. Can anyone give me an example of how to accomplish that or point me to an tutorial?
The Text3D tutorial does not really fit my needs as I do not want to render the font as a real 3D text, something like a "plate on the box" would be perfect. Maybe even a separate rectangle that contains the text so that I can hide it when the camera is too far away.
The boxes itself are drawn as triangle lists.
And one additional question before I search for my old school books ;) There is a BoxBoundProbe method that I use to check if a mouse click hit a box. Now it can happen that I hit multiple boxes which are behind each other. Is there also a method somewhere to get the distance of the hit so that I can figure out which is the nearest box?

