HLSL debugging in VS 2005
I've started writting shaders last week and decided it would be worth taking the time to learn how to debug them. I am using Visual Studio 2005 and have had no luck debugging a simple shader. I have read that Shader Debugging was not supported in VS2005 and that the PIX profiler should be used instead? Is that the truth?
I would much rather have a debugger working than use a profiler.
Cheers,
Jp

