Polygon Tessellation
Hi, I would like to perform tessellation on a 2D closed polygon. In fact just like you can with OpenGL using its GLU Tessellation Functions. Now I am using managed DirectX 9.0, and for the life of me can not find an equivalent in DirectX.
Am I searching in vein guys, any comments appreciated?
Julian
[982 byte] By [
Talyrond] at [2007-12-23]
Tessellation are for Meshes in DX
DX is very mush Mesh oriented, so you need to create a mesh from your vertex
When you have your mesh you can use the D3DXMeshTessellate functions
Hi, I had looked at Meshes, but I assumed meshes are made from triangles in the first place. This is not what I have, my polygon is made up of a series of line segments, one after the other. Is this considered a mesh?
Thanks for your help in this matter
Julian