Polygon Tessellation

Hi, I would like to perform tessellation on a 2D closed polygon. In fact just like you can with OpenGL using its GLU Tessellation Functions. Now I am using managed DirectX 9.0, and for the life of me can not find an equivalent in DirectX.

Am I searching in vein guys, any comments appreciated?

Julian

[982 byte] By [Talyrond] at [2007-12-23]
# 1

Tessellation are for Meshes in DX

DX is very mush Mesh oriented, so you need to create a mesh from your vertex

When you have your mesh you can use the D3DXMeshTessellate functions

Etienne2005 at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: DirectX 101...
# 2

Hi, I had looked at Meshes, but I assumed meshes are made from triangles in the first place. This is not what I have, my polygon is made up of a series of line segments, one after the other. Is this considered a mesh?

Thanks for your help in this matter

Julian

Talyrond at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: DirectX 101...