Beside of Vista Direct3D 10 will require a Direct3D 10 compatible graphic adapter. None of the adapters that are currently sold are compatible. It’s suspected that there are adapters in the market when Vista is finally launched for the customers but until them the only way to do something with Direct3D 10 is a slow software emulation of a real Direct3D 10 hardware device.
No adapter that is currently sold is compatible with Direct3D 10. Even the newest one will not be upgradeable with a new driver. Direct3D 10 adapter should be available later this year.
game-maniac ... DX10 compactible devices have nothing to do with new drivers and stuff. The chipset on the graphic card must be compactible with the new features of DX10, this is pure hardware related.
So like Ralf Kornmann says ... u need to wait till companies like ATI or NVidia bring the new hardware on the market. Currently they are still building / testing the new hardware before they will release it.
I have been testing with DX10 to, but continued working with DX9 cause the emulation is really slow.
I need a new graphic adapter so i'm also waiting for the day ati releases the first DX10 compactible card :)
Its new, so i guess it will be expensive ... maybe they will release some low budget cards that don't support all features (only the required features to run a game using DX10)
There's not much to find on the net about these cards yet, so prices are unknown at this moment
As always ATI and nVidia will launch the high end models first. Slower less expensive models will follow. A “cheap” D3D10 solution could be the new Intel chipset that contains a D3D10 compatible IGP. Unfortunately it seems that Intel will not provide D3D10 driver for it until Vista is ready.
But the users of your software will face the same problem.
hmm, i'm not sure.
Graphics cards have nothing to do with your processor. If the card fits in your pc it should work. If intell graphic cards would only work on intell based systems they would loose a lot of customers cause most gamers use AMD.
Its just a brand.
If the intell DX10 compactible card will be low budget i hope they work on AMD cause i have amd myself and a low budget for these kinda things :)
Intel does not build discreet graphics cards. There solutions are always part of the chipset. This will limit them to Intel CPUs. But I am expecting that we will see ATI/nVidia solutions with D3D10 driver before Intel publishes D3D10 drivers for their solution.
Vista supports any former DirectX Interface. There are some limitations on the 64 bit version but Direct3D 9 will be fine there too. As D3D10 requires D3D10 hardware you have to use Direct3D 9 for any older hardware. If you want to support a wider range of techniques (fixed function to Shader Model 4) in your application you will need some kind of engine abstraction that uses both versions of the API.
If I were to buy a computer now, what *exactly* would I be missing out on when DX10 comes out with Vista?
I'm going to be buying a new computer next week but if the truth turns out to be particularly bad, I might just wait another year.... :(
In previous versions of Direct3D, Microsoft had support for 'card capabilities,' which described to the application which things the card could and could not do. This meant that even the lowliest card could 'support' Direct3D - it would just not be able to do very much according to the card capabilities. In Direct3D 10, this is more or less gone: all cards must support all features to a given standard before Direct3D10 will run on them. It makes life orders of magnitude easier for developers, because it means they don't have to get their apps working on every different combination of capabilities, and it makes life easier for consumers, who don't have to worry about whether a given graphics card supports feature X or not.