DrawUserPrimitives with GraphicsBuffer

i recently tried to draw some lines using DrawUserPrimitive method, but in the last DirectX (assembly 2.0) they changed this function and now i must send GraphicsBuffer data to draw the vertices, i don′t know how to use it, i looked other web pages and found tips, like this:

GraphicsBuffer<PositionColored> gb =new GraphicsBuffer<PositionColored>(3);

gb.Write(vertices);

but it doesn't compile, it sends this:

Error 3 "The non-generic type 'Microsoft.DirectX.GraphicsBuffer' cannot be used with type arguments "

what can i do? please help

[803 byte] By [el-chema] at [2007-12-23]
# 1

Hello

You must add

using Microsoft.DirectX.Generic;

DFGS at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: DirectX 101...
# 2
Hello:

I want to render a tringle with postionColored vertex. I have made the

same that the last examples. The problem that I have is that the

tringle don't paint with the colors I want.

The vertex are red, green and blue and the triangle is painted orange.

The color orange must be for a texture that I use to paint a map.

Almbcn at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: DirectX 101...
# 3

Almbcn wrote:
Hello:

I want to render a tringle with postionColored vertex. I have made the same that the last examples. The problem that I have is that the tringle don't paint with the colors I want.

You might want to create a new thread for this, since it doesn't sound like the same issue.

What does your code look like? What colors does the triangle get drawn with?

duckthing at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: DirectX 101...