Availability of console SDKs
Hello,
I know that this question might be a bit off-topic in this forum, but I think this is the best place to get the answer.
I've always been wondering, why the SDKs for gaming consoles are only available to large companies which are charged large fees for the SDKs.
I mean: Shouldn't it be in the interest of the console publisher to make it possible to develop games for it for as many people as possible, considering that every game increases the popularity of the console?
So, I'd be thankful if someone could explain this situation to me.
Regards
Opfer
[604 byte] By [
Opfer] at [2008-2-6]
Few reasons
The largest being money, they charge alot for the SDK to make up for some of the loss from selling the console. If anyone could make games they would not be able to charge a license fee.
Another reason is quality, console makers do not want a ton of bad games on the the market for their system. This was a problem for Atari and ever since them a license has been required to sell games for a given console.
I see.
So it's actually quite a nice step of Microsoft to make that available for 99$ per year. If they find a way to distribute the binaries, I may actually consider signing up for that.
Again thanks for the quick and informative replies.
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