Exchange Frame Buffer for Texture
My Problem is that I need to "grab" the Output from the Framebuffer, no matter what it currently displays, and use these frames as textures for further manipulation in Direct3D. The difficult thing here is that I don't want the Application to first write the complete Frame in the normal Framebuffer, then read it to a texture but directly set the Texture as the Framebuffer, alter the texture and finally write the altered Texture into the normal Framebuffer for display. And this shall not work only for 3D-Rendering or Video-Display, but also with normal Desktop-Apps and even the bare Desktop itself. So I think I must find a way to reroute the Frames heading to the Framebuffer for display to "my own" Framebuffer, which is intended to be a Direct3D Texture.
I hope someone can help me with this exotic Problem ;-)
Thanks!

