Touch panel in Manged DirectX

Hi!

I almost finished game for our company. It is based on FlatRedBall library and it using now MDX 1.1.

Currently I have 2 big problems with this game:

1)Game will use touch panel as for user inputs, but its behavior is strange. Looks like mouse pointer on steroids (100x) more sensible.

2)Graphic card – I described this problem in separate thread.

I need help (and ASAP) – if I will not resolve current problems I need to switch to Flash …

Kind regards from Poland

Mateusz Kierepka

[1555 byte] By [MateuszKierepka] at [2007-12-23]
# 1

You need to be more specific on what your problem with the touch panel is and how exactly you're receiving input from it.

If Flash does what you want, than using it instead of the FlatRedBall library may be the simplest solution to your problems.

RossRidge at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: Graphics...
# 2

I wrote about this problem here:

http://www.flatredball.com/frb/forum/viewtopic.php?p=3313#3313

Main problem is with this strange behavior. Each time when I click (almost on this same place) I got almost different position...

See screenshot from Mouse project from SDK sample.

MateuszKierepka at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: Graphics...
# 3

Well, the screenshot in the page linked to above has widely different positions (motions actually) reported. It's hard to say what the problem is, it could be a problem with the sample, DirectInput or the driver. If you don't have this problem with the touch panel and Windows programs that use standard Windows mouse input, then using the standard Windows APIs for mouse input would be an obvious solution. It's a good idea regardless, since DirectInput isn't recommended for normal mouse and keyboard input.

RossRidge at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: Graphics...