Torque X and C#

I was messing with Torque Game Builder and it seemed pretty cool, altough maybe a little TOO controled

So here is my question, is it possible to take code from Torque X and edit it with C#?

[191 byte] By [KevinJacobson] at [2008-2-15]
# 1
I once again sorta answered my own question

After DLing the Game Studio Demo, I learned that Torque actually has its own scripting language, that does pretty much all the hacky and cool code anyway, the only thing you cant modify is the rendering and phyiscs protocol, luckily, thats all done effeciently by the Torque Engine itself

I MADE THE FISH SWIM AROUND, YEAH!!

Torque is a really nice IDE, except I wish it had a better way of integrating scripting into the IDE rather than dropping out into text editor. If they did something like Visual Studio where it gives a parameters and objects list and stuff as you type the script in this itegration that doesnt exist that would be cool too. Torque has a lot of callbacks and remembering them all is sorta a pain so thats why the prior may help.

If anyone from GarageGame is reading this PLEASE CONSIDER INTEGRATING SCRIPTNG INTO THE IDE ITSELF, that would be soo nice.

Anyway, I solved my problem, but just wanted to make some comments and here responce on them

KevinJacobson at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 2
It was my understanding taht Torque X will no longer use TorqueScript, but C#. Maybe I'm wrong. But it's what I'd actually prefer.
mozox at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 3
You can find a wonderful TorqueScript IDE put out by "sickhead games" here...

http://sickheadgames.com/torsion.php#download

Many of us internally at GG use it. Syntax hightlighting etc, even break point script debugging.

MattLangley at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 4
At GameFest the GarageGames guys said that TourqueX's scripting is all in C#, and like any Tourque engine, you can modify the thing to your little heart's content so if it isn't behaving exactly like you want -- just go into the files and change it up.
JRNip at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 5
When will TorqueX be available for beta download, if at all?
MrHotHead at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...