Torque X and C#
So here is my question, is it possible to take code from Torque X and edit it with C#?
So here is my question, is it possible to take code from Torque X and edit it with C#?
After DLing the Game Studio Demo, I learned that Torque actually has its own scripting language, that does pretty much all the hacky and cool code anyway, the only thing you cant modify is the rendering and phyiscs protocol, luckily, thats all done effeciently by the Torque Engine itself
I MADE THE FISH SWIM AROUND, YEAH!!
Torque is a really nice IDE, except I wish it had a better way of integrating scripting into the IDE rather than dropping out into text editor. If they did something like Visual Studio where it gives a parameters and objects list and stuff as you type the script in this itegration that doesnt exist that would be cool too. Torque has a lot of callbacks and remembering them all is sorta a pain so thats why the prior may help.
If anyone from GarageGame is reading this PLEASE CONSIDER INTEGRATING SCRIPTNG INTO THE IDE ITSELF, that would be soo nice.
Anyway, I solved my problem, but just wanted to make some comments and here responce on them
http://sickheadgames.com/torsion.php#download
Many of us internally at GG use it. Syntax hightlighting etc, even break point script debugging.