Arcade size limit and XNA

Just a quick question. kinda new to this whole thing, but i was wondering if the size limits for arcade games (50 meg or something) will be enforced for XNA built games, or will there be an alternate size limit, or no size limit. not that i think me or anyone else will be writing a game that big too soon, but it would be good to know
[335 byte] By [Bumpoh] at [2008-2-22]
# 1
This would be something that would still be TBD for XNA Game Studio Professional. We're really not at a point yet where we have details around that release but we'll let you know as soon as we do.
MichaelKlucher-MSFT at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 2
cool thanks for your quick response, also, any word on sizes for XNA express? still TBD aswell? cheers again
Bumpoh at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 3
Hello, With XNA Game Studio Express you cannot publish a commercial title for the Xbox 360 (You are free to sell your game on Windows as you please).
MichaelKlucher-MSFT at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 4
What does it take to develop fro XBLA? It is somthing I might be interested in pursuing in the future.
ResidualLogicGames at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 5
Residual Logic Games wrote:
What does it take to develop fro XBLA? It is somthing I might be interested in pursuing in the future.

An Xbox 360
A Live account
A PC running Windows
A free version of Visual C# .net Express
A free copy of XNA Game Studio Express
A 49-99.00 subscription to the Creators Club over Live
The knowledge of C#, XNA, game development, 2D and/or 3D graphics and sound to actually create a game.
The dedication to finish the game

All this just gets you running games on the Xbox 360 and freely sharing them in the Creators Club. To actually get a game for sale on Live Arcade you need a development license from MS, which is something you can't just buy. There is an approval process, you'll need the money for a license, possibly a publisher to actually secure the license for you...

AOEA at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...