XNA Game Studio Professional and XBLA/Retail games

Presumably the framework is stored on the HDD (if the user has one), so what are your plans regarding the practical support of the XNA framework for XBLA and retail? I doubt anyone would want to write a game for either of these channels that required the user to own a HDD, so how is the framework going to be packaged? For instance, the framework seems ideally suited to XBLA games, but presumably is far too large to add to each game download?
[445 byte] By [AndyL] at [2008-2-22]
# 1

In order to use XNA you'll have to have the hard drive, end of story.

From the FAQ:

Q: Do I need a hard drive to run XNA-based games on my Xbox 360 console?
A:
Yes. The XNA Framework runtime environment for Xbox 360 requires that a physical hard drive be present on your Xbox 360 retail console.

JimPerry at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 2

Andy,

It is still too early to offer firm details about XNA Game Studio Professional (other than what is answered in the FAQ).

DavidWeller at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...