Jim Perry wrote:
DirectX and GS Express are basically tools for creating the code (and some other things indirectly like data) for games, not the graphics. You'd have to create the graphics yourself or get someone else to do it. For 2D stuff you can get as basic as using Paint. For 3D stuff there are free modelling packages, Blender and MilkShape come to mind quickly and shouldn't be very large to download.
Ok, thanks, I do a lot of my concept work for future games on MS Paint. I can download anything as soon as I get on High-speed internet, because on the dial-up I am on now(on my parents computer) takes 3 hours to download something that took a few seconds on DSL on my computer, and it will be even faster if I get Cable internet and upgrade to a gig or so of RAM. I should get my own place in a larger city (currently in the boonies of southern Idaho) pretty soon, so I will have high speed as soon as I can.
"But all these are programming tools...how are you going to create your
game at an artistic level? Microsoft has teamed up with leading
providers of authoring tools, such as Autodesk (owner of both Discreet
and Alias), who offers special versions of its 3D modeling and
animation tools, such as the Personal Learning Edition of Maya."
i got that from Teamxbox but im not sure if this will come with XNA? can someone tell me if it will come with XNA
http://editorials.teamxbox.com/xbox/1688/XNA-Game-Studio-Express-Power-to-the-Gamers/p1/
theirs the link.
Audacity is a nice free sound editor you can use it to record and edit sound effects and instruments. To create music tracks of your own you'll need probably a drum machine and a sequencer, there's a ton of free music software out there. You'll just have to search some audio sites to see what's available. If you have access to a newer mac (even a cheap one like the mini) it should come with iLife which includes Garage Band. Garage Band is a fun easy to use piece of software for creating music and it comes with a ton of free samples. If you want to pay for sound software, probably the most popular and common tools are Reason, Soundforge, and Protools. I think Protools may have a free demo on their site. It might be more than you need though.
Something I used to do when I was wihout an internet connection, was head down to the local cyber-cafe. They usually have machines there with CD or DVD burners or allow you to use USB Keys to download and store files. You can go an download a whole wack of free and shareware applications in a couple of hours and it wont cost you more than 20 dollars.
XNA Game Studio Express will not come with any 3D DCC tools in the box but we are working with the industry on getting good tools out there that support the XNA Framework and particularly the XNA Content Pipeline.
Once the content pipeline is in people's hands I suspect we'll see better support for tools like Milkshape3D and such.
does 90% of what ps does and more stuff ps does not, only the work flow
is very different for some things and bevels and such still are not
where they need to be. Though the first time you paint with a pattern
your going to scratch head and ask why ps is $300 and psp is half that.
Gimp and dogwaffle are the other big ones.
From what I understand, XNA Game Studio's purpose is to bring all the content (2D art, 3D art, music, sounds, story) that artists make, together and put it into the hands of the programmer who can then include it in the game. XNA Game Studio will cover conversion and management of this content. It doesn't seem to be in XNA Game Studio's responsibility to create that content.