Do most SDKs do grapics, such as 3D?

As far as Managed Direct X, and Visual C# Studio Express,with XNA, do those have a way of creating the actual graphical interface for the game, such as 2D or 3D, or do I need Adobe Photoshop, or Maya, or some other program? I currently havn't been able to download them because I am temporarily on dial-up internet, which also makes me not want to do too much looking aroudn, due to long loading times. Thanks for any help you can give me.
[440 byte] By [ResidualLogicGames] at [2008-3-5]
# 1
DirectX and GS Express are basically tools for creating the code (and some other things indirectly like data) for games, not the graphics. You'd have to create the graphics yourself or get someone else to do it. For 2D stuff you can get as basic as using Paint. For 3D stuff there are free modelling packages, Blender and MilkShape come to mind quickly and shouldn't be very large to download.
JimPerry at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 2

Jim Perry wrote:
DirectX and GS Express are basically tools for creating the code (and some other things indirectly like data) for games, not the graphics. You'd have to create the graphics yourself or get someone else to do it. For 2D stuff you can get as basic as using Paint. For 3D stuff there are free modelling packages, Blender and MilkShape come to mind quickly and shouldn't be very large to download.

Ok, thanks, I do a lot of my concept work for future games on MS Paint. I can download anything as soon as I get on High-speed internet, because on the dial-up I am on now(on my parents computer) takes 3 hours to download something that took a few seconds on DSL on my computer, and it will be even faster if I get Cable internet and upgrade to a gig or so of RAM. I should get my own place in a larger city (currently in the boonies of southern Idaho) pretty soon, so I will have high speed as soon as I can.

ResidualLogicGames at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 3
What do I do for sound, such as effects, or music?
ResidualLogicGames at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 4
i remember reading somewhere that XNA will come with MAYA learning edition.

"But all these are programming tools...how are you going to create your

game at an artistic level? Microsoft has teamed up with leading

providers of authoring tools, such as Autodesk (owner of both Discreet

and Alias), who offers special versions of its 3D modeling and

animation tools, such as the Personal Learning Edition of Maya."

i got that from Teamxbox but im not sure if this will come with XNA? can someone tell me if it will come with XNA

http://editorials.teamxbox.com/xbox/1688/XNA-Game-Studio-Express-Power-to-the-Gamers/p1/
theirs the link.

m0nkeyforce at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 5
you'll need to get some sound editing tools. There are plenty of them out there. I assume XNA will have libraries for handling common sound file formats like wav, aiff and mp3, so you just need to get some editing software.

Audacity is a nice free sound editor you can use it to record and edit sound effects and instruments. To create music tracks of your own you'll need probably a drum machine and a sequencer, there's a ton of free music software out there. You'll just have to search some audio sites to see what's available. If you have access to a newer mac (even a cheap one like the mini) it should come with iLife which includes Garage Band. Garage Band is a fun easy to use piece of software for creating music and it comes with a ton of free samples. If you want to pay for sound software, probably the most popular and common tools are Reason, Soundforge, and Protools. I think Protools may have a free demo on their site. It might be more than you need though.

AOEA at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 6
Another option might be to go to the bookstore and look for copies of 3D World Magazine or PC Format, or something like that. These magazines are usually 10-15 dollars and they include a CD or DVD full of free and shareware software. You might find one with a copy of the latest version of Blender or Houdini Apprentice for 3D or old versions of commercial apps like TrueSpace. They usually have all sorts of free 2D and sound editing tools as well.

Something I used to do when I was wihout an internet connection, was head down to the local cyber-cafe. They usually have machines there with CD or DVD burners or allow you to use USB Keys to download and store files. You can go an download a whole wack of free and shareware applications in a couple of hours and it wont cost you more than 20 dollars.

AOEA at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 7

XNA Game Studio Express will not come with any 3D DCC tools in the box but we are working with the industry on getting good tools out there that support the XNA Framework and particularly the XNA Content Pipeline.

Once the content pipeline is in people's hands I suspect we'll see better support for tools like Milkshape3D and such.

PaulBleisch at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 8
I also like Milkshape3D it has a free trail, its not that big, and not too pricy for the full verson. I have not found a cheap replacement for Photoshop that does all that it will do, maybe gimp.
aka_Big_Wurm at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 9
Paint shop pro is dirt cheap because it keeps changing owners, but it

does 90% of what ps does and more stuff ps does not, only the work flow

is very different for some things and bevels and such still are not

where they need to be. Though the first time you paint with a pattern

your going to scratch head and ask why ps is $300 and psp is half that.

Gimp and dogwaffle are the other big ones.

HammeredCan at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 10

From what I understand, XNA Game Studio's purpose is to bring all the content (2D art, 3D art, music, sounds, story) that artists make, together and put it into the hands of the programmer who can then include it in the game. XNA Game Studio will cover conversion and management of this content. It doesn't seem to be in XNA Game Studio's responsibility to create that content.

Opfer at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...