ODE

With all this talk about physics and XNA coming out, why dont people just use ODE? There exist a C# wrapper for it and has plenty of examples. Is there something wrong with ODE? Is there something better?

Rick

[211 byte] By [Re2Porter] at [2007-12-23]
# 1
You could still use ODE, there are a number of managed wrappers around physics engines.
Use what you feel comfortable with.
PieterGermishuys at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: General...