VMX and SIMD support

What kinds of mechanisms will be available to support the use of theVMX units on the 360 and SIMD in general? Will the compiler be autovectorising or will a number ofpre-optimised libraries be supplied?
[691 byte] By [londey] at [2008-2-6]
# 1

For our first release we were unable to get VMX 128 SIMD support into the runtime. This is something that we are proactively investigating for our next release.

aL

AlbertHo*MSFT* at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 2
That would be awesome ... VMX accelerated vectors, matrices, dot products and cross products please!
AndyL at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 3

Have you guys looked in to the Accelerator framework at all

(done by MSR – there was a video on Channel 9 recently). It's a pretty

generalized solution to SIMD stuff written entirely in managed code, and I

doubt it would be too hard to extend it to use XNA in addition to its current

CPU and GPU (via MDX1.1) back ends. You’d get support on Windows and the 360.

BenVanik at 2007-8-30 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...