XNA Framework Information
I've posted some more information about the XNA Framework here:
http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx.
The beta is getting close!
I've posted some more information about the XNA Framework here:
http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx.
The beta is getting close!
I have been writing DirectX code in .NET since Dx8, using COM Wrappers
, and have played around with MDX 1.1 and 2.0. I can't wait to get started with XNA.
The biggest pain I have ever found with DirectX was all of the Initialization, Device Enumerations, Losing/Re-initializing devices etc... So much to the point that I basically gave up on using DirectX directly and using a '3D engine' instead on top of DirectX.
I am glad to see that XNA is going to ease that pain immensly, and I can hardly wait for Aug. 30th!
5 days to go!!! ![]()
BTW: Mitch I really enjoyed reading your blog. Thanks!
Cheers,
Paul
I am counting the days and sleepless nights till the beta is out.
Looks like the XNA Team is going to make it easy to teach people XNA.
And for more info on the Content Pipeline see Shawn Hargreaves blog
This is a comment from the blog post. I thought it would be more useful to answer it in the forum rather than the post.
>If you can say at this stage, do you know how we would handle:
>1. Alt-Tab. In my games I would like to pause the action when the window loses focus.
I'm so excited about the upcoming beta, you guys are doing some really good work over there.
and Deactivated events and a IsActive property that you can use to
determine when your game is active or in the background. We also
automatically throttle the tick rate when the game is not active so
that it cooperates with other applications.
Will these same events and properties kick in when the Guide is activated on 360? Or, will 360 projects run like BC, where much of the rest of the system is shut down?