Capturing microphone in Managed DirectX 10 (2.0.0.0)
I was wondering if anyone has been able to record microphone input with managed directx 10 (i'm using c# but any language will help!).
Previously it was done in DirectSound, using a CaptureBuffer and an elusive "Read()" function (now missing in 2.0.0.0). I have read a number of times that DirectSound is to be replaced by Xact but it's strange that everything I need to record sounds is available except this Read() function..
So my question is, is this now done through Xact or still through CaptureBuffer but without the use of Read(). If it's done via Xact, does anyone have any good tutorials on recording through Xact (i have searched, but haven't found anything at all yet)? If it's done via the CaptureBuffer still, does anyone have any hints?
cheers!
trav

