can i use visual studio .net professional?

Can i use visual studio .net 2005 professional with xna or do i have to use xna game studio express. and if its possible to use vs professional would it still be better to use the game studio? sorry if this question has been asked, i did a search and nothing came up. thanks for any help
[287 byte] By [Trainwreck] at [2008-2-15]
# 1
You could add the xna framework to VS standard/pro. This would allow you to build projects that use the framework. However this would not include all the special features that xna studio would include, sucha s starter kits, project templates, etc.
Hexadecimator at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 2
You might still be able to use the Starter Kits with Pro, but you'd have to set the project up manually (pull the files out of the starter kit zip, etc). I'm sure someone will give it a try Wednesday.
JimPerry at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 3

You can add the XNA Framework assemblies to a Visual Studio 2005 project and build Windows based games this way. What you will lose is the ability to build and deploy games for the Xbox 360 as that functionality exists only in XNA Game Studio Express.

MitchWalker-MSFT at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 4

Just to clarify, in order to build anything for the 360, we'll need to either:

1. downgrade to C# Express

or

2. try and get Express and Visual Studio Professional to install side by side

Is that what it boils down to?

Mr_Ellison at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 5

Yes, to do any Xbox 360 development, you'll need to use C# Express. Visual Studio 2005 and the Express products can exist side by side.

MitchWalker-MSFT at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 6

So are there any plans to allow us to use VS 2005 Pro and/or Standard for the 360 in the future? Several plug-ins I use, and at this point almost need, don't work with express.

Thanks.

-Nick

NickWinters at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 7
AFAIK, not using Game Studio Express. You'd have to use the Pro version for that.
JimPerry at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 8
umm... does that mean I can build and debug for 360 using Pro?
NickWinters at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 9

Q: What if I have an 360 Developer Kit – can I use the XNA Framework with a title that I intend to send through certification?
A:
We will be releasing XNA Game Studio Professional next spring which will support the creation of commercial games on the Xbox 360 using an Xbox 360 developer kit. Titles created with XNA Game Studio Professional by developers with approved titles will be able to be submitted for certification unlike games made using XNA Game Studio Express.

I don't think you'll be able to use the Pro version for 360 development without the Developer Kit. And it's extremely difficult to get into the Registered Developer Program to get one.

JimPerry at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 10
This seems like a step down from MDX if we can't use all the MS tools we're used to.
NickWinters at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 11
You can use them, just not for 360 development. You're pretty much unrestricted for Windows development. You can't expect the same for development on a console when what you write isn't going through certification.
JimPerry at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 12
I don't see how using VS.NET Pro gives us any more freedom than using

the starter kit.... I assume I'd still be restricted to C# and

XNA. I could just code in Pro instead of express. It's MS's

tool.

NickWinters at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 13

The Pro edition has more features - http://msdn.microsoft.com/vstudio/products/compare/

JimPerry at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 14
I'm aware of those differences, but I don't see what impact that has on 360 development.

So I assume the gse will probably have the same plug-in support as

express. It's just disappointing to not have the same development

environment I am used to because of different IDE versions. :(

NickWinters at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...