You can add the XNA Framework assemblies to a Visual Studio 2005 project and build Windows based games this way. What you will lose is the ability to build and deploy games for the Xbox 360 as that functionality exists only in XNA Game Studio Express.
Just to clarify, in order to build anything for the 360, we'll need to either:
1. downgrade to C# Express
or
2. try and get Express and Visual Studio Professional to install side by side
Is that what it boils down to?
Yes, to do any Xbox 360 development, you'll need to use C# Express. Visual Studio 2005 and the Express products can exist side by side.
So are there any plans to allow us to use VS 2005 Pro and/or Standard for the 360 in the future? Several plug-ins I use, and at this point almost need, don't work with express.
Thanks.
-Nick
Q: What if I have an 360 Developer Kit – can I use the XNA Framework with a title that I intend to send through certification?
A: We will be releasing XNA Game Studio Professional next spring which will support the creation of commercial games on the Xbox 360 using an Xbox 360 developer kit. Titles created with XNA Game Studio Professional by developers with approved titles will be able to be submitted for certification unlike games made using XNA Game Studio Express.
I don't think you'll be able to use the Pro version for 360 development without the Developer Kit. And it's extremely difficult to get into the Registered Developer Program to get one.
the starter kit.... I assume I'd still be restricted to C# and
XNA. I could just code in Pro instead of express. It's MS's
tool.
The Pro edition has more features - http://msdn.microsoft.com/vstudio/products/compare/
So I assume the gse will probably have the same plug-in support as
express. It's just disappointing to not have the same development
environment I am used to because of different IDE versions. :(