functionality in a way that can easily be consumed by other developers.
So it's mostly up to you guys what kind of components you want to
write! We certainly have a lot of ideas ourselves, and will be shipping
some as examples, but this is one of those areas where I'm expecting to
be surprised by many of the things people think to do with it!
Some components that we showed in the GameFest demo were a framerate
display, a title menu screen, a landscape renderer, and a free look
camera behavior.
How about:
1) In-game console
2) Custom key-binder dialog, video options dialog, etc. All the normal options type stuff
3) Mouseover labels bound to meshes (useful for RPGs)
4) NPC conversation windows
4) More as soon as I think of them. ![]()
Jim Perry wrote:
Cmon, I'm still at work, only so much I can do!
hehe, I hear you there Jim. I can't wait until I go home tonight..
uhoh boss is heading my way ...