Solution!! Texture2D.FromFile with a .dds that has an alpha channel
Hello all,
Looking through the "Your First XNA Game" tutorial it mentions using the DirectX Texture Tool to make a .dds file with an alpha channel from a .png. What has to change with the Texture2D.FromFile routine...do I need Texture2D.GetCreationParameters first and override the format...which didn't seem to work incidentally.
Thanks in advance!

