XNA Community Website
With the announcement of the XNA Game Studio Express (Beta) we decided to create a community site where everyone can post Games, Articles, Tutorials, Pictures, and more. We hope XNASpot will be a place where anyone at any programming level can come to learn more about XNA game development.
One tutorial is already in the works. But we need feedback on what everyone would like to see on the site. Is there any specific tutorial, article, code sample everyone would like to see?
If you have a site or blog you would like us to link to please feel free to shoot us an email.
Please let us know what you think.
http://www.XNASpot.com
[1501 byte] By [
andy0482] at [2007-12-23]
Robirt Nelson wrote: |
| Call me crazy... or maybe I just didn't see it, but every community website needs a forum. |
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No, no, no they don't
We tried this for managed directx. If everyone puts up a forum, posts gets spread very thinly, experts will not come and visit every one so most posts don't get answeres or they get very bad speculative answers. At one point I counted 6 or so MDX forums that were to say the least, very sorry specimens.
So for XNA technical questions I recommend all community sites point to the MSDN forums and/or the gamedev.net forums because you will get quality answers in both those places. I did a survey on theZBuffer and 90% of people agreed with this approach.
If you want to set up forums for discussing your tutorials or content then that's fine but please lets not dilute the information again.
Agreed! Another forum, bad idea..the getting started tutorial helped a lot...i have never messed with programing EVER! So modding Spacewar was fun....:D makes me almost want to run out there and grab counterstrike source stuff....almost. But why didn't XNA come with the Toruqe Engines? I really wanted to work with those :(
Dark Kojimaster wrote: |
| Agreed! Another forum, bad idea..the getting started tutorial helped a lot...i have never messed with programing EVER! So modding Spacewar was fun....:D makes me almost want to run out there and grab counterstrike source stuff....almost. But why didn't XNA come with the Toruqe Engines? I really wanted to work with those :( |
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XNA is a framework to build engines and such from on top of DX, I am pretty sure, the Guys at Garage Games ported their torque engine over to XNA so it exists and I am sure you can get hold of it.