Level Design, Animation, Artwork?

I know XNA is primarily focused on the coding aspect of things, and since i'm at work I can't play with it yet, but how friendly is it with other engines and modeling programs and things like that.

Say I want to make a game where a guy kicks a soccer ball against a wall in an empty room. Could I design the guy in poser/maya/studiomax whatever and the "room" in a similar fashion and then use XNA to provide the control elements.

I guess i'm just confused on how the actual level/character/artwork things happen in XNA since those are the things I enjoy doing most.

thanks,

rob

[626 byte] By [RobirtNelson] at [2007-12-23]
# 1
Thats how it works with most games. The characters, objects, and levels are just simply 3D models. To do it with XNA you jsut load up a .x file, which is its own 3d model format. Most 3D modeling programs have an exporter for the .x format.

XNA simply makes programming games easier by taking out the low level stuff. It doesn't change the way games are created.

CirdanCelebrindal at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...