Windows XNA default template will not run (any suggestions?)

Hey Everyone,

I have installed all the required goodies on two computers; on the first, everything works as expected. On the second, I am running into an error when I attempt to run the compiled build of the default XNA game template. The error signature reads:

EventType: clr20r3 P1: xnatest.exe P2: 1.0.0.0 P3: 44fa3432

P4: microsoft.xna.framework.game ... etc.

The second machine had VC# Express on it since June, DX Aug 2006 SDK was installed prior to installing XNA GSE; the latest DX run-time is also installed. Also, I do have the .NET Framework 2.0 redistributable installed.

The error appears to be related to the CLR, but any advice/suggestions would be super-appreciated.

Thanks :)

[735 byte] By [Boogeyman777] at [2007-12-24]
# 1

I was not able to get the default template to run on one of my machines, as well.

The problem appeared to be the framework was picking an invalid multisample quality level for the multisample type.

What fixed it (for now) was right clicking the graphics component -> properties -> AllowMultiSampling -> false.

imadethis at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 2
Please make sure your machine supports the minimum requirements as outlined on the XNA Developer Center msdn.com/xna
MichaelKlucher-MSFT at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 3

Thanks for the help, gents. I do very much appreciate it! I believe my laptop meets the minimum requirements for XNA GSE, but I will double-check.

Have a smashing day!

Boogeyman777 at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 4

Hey i made this!

Your suggestion worked; thank you. Do you know what the AllowMultiSampling property might be used for, by any chance? My curiosity has been piqued.

Boogeyman777 at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 5

Yep. It enables/disables multisampling-aa in your device swap chain.

There was a bug in the beta responsible for your ills here, and I've seen a few threads on it... If you lookwithin the first few pages of thread topics you're bound to see another thread or two on it, for more info.

imadethis at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...
# 6

Excellent! Thanks for the wiki reference; I will definitely check it out... and I will scope out the forums for that blasted beta bug. Thanks again!

Boogeyman777 at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Game Studio Express...