I forgot one...

The basics that we expect from a rendering suite, game engine or whatevers, is to be provided with tools about Skies.. or Landscapes loagin.. or to load models in diferente formats, like 3ds, .x, .obj.. so.. whats about this and XNA?.

All the material that i saw until the moment was about 2d drawing... y just got that in only 2 days because i had a little experiencies with anothers engines.. like OGRe or Irrlicht.. i decided that XNA is the way to go for my next title because we can target on Xbox 360..... and.. well.. the million dollars questio(s) are...

How can i load landscapes? with heigtmaps for example..

How can i load an obj object? what about that strange formatWXM, orSWM?

What about a accurate collision detection? i read about the intersects method.. that works for 3d meshes?.. Because if the bounding box method is just that "a box" I can't do a nice collision if i have a curve mesh.

PD. Do i have to wait to the Release to have all that basic 3d games features?

I'll wait for your answers community...

Best Regards

[1137 byte] By [RodolfoNavarro] at [2007-12-24]
# 1
And what about Skies? I mean.. SkyDomes, SkyBoxes, Plane Sky...? Can't see that on the framework documentation..

Best Regards

RodolfoNavarro at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 2

Moving thread to the Game Development forums.

-Tom Meschter
Software Dev, Visual C# IDE

TomMeschterMSFT at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 3
Moving to the XNA Groups in Game Development.
GlennWilson at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 4

XNA framework is not a 3d game engine, its a graphics API. XNA Game Studio Express is adding some content tools to help with the process but it won't give you all the libraries you want.

The next (final? beta? we don't know) release will have the content pipeline which will allow you to load 3d models. .SWM is a temporary format used for the spacewar demo since the content pipeline was not available. (SWM = Space War Model ?)

To do the sort of things you want you should look at some of the Managed DirectX engines (some of which will port to XNA for sure) and TorqueX which is a commercial game engine based on XNA framework

TheZMan at 2007-8-31 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...