I forgot one...
The basics that we expect from a rendering suite, game engine or whatevers, is to be provided with tools about Skies.. or Landscapes loagin.. or to load models in diferente formats, like 3ds, .x, .obj.. so.. whats about this and XNA?.
All the material that i saw until the moment was about 2d drawing... y just got that in only 2 days because i had a little experiencies with anothers engines.. like OGRe or Irrlicht.. i decided that XNA is the way to go for my next title because we can target on Xbox 360..... and.. well.. the million dollars questio(s) are...
How can i load landscapes? with heigtmaps for example..
How can i load an obj object? what about that strange formatWXM, orSWM?
What about a accurate collision detection? i read about the intersects method.. that works for 3d meshes?.. Because if the bounding box method is just that "a box" I can't do a nice collision if i have a curve mesh.
PD. Do i have to wait to the Release to have all that basic 3d games features?
I'll wait for your answers community...
Best Regards

