Frame Buffers
new to C# and any type of Microsoft game development. (I come from a
actionscript background, please do not laugh)
buffer(I think that is what it would be) rather than directly onto screen? For
example, if I have a background set that is constructed from multiple sprites
that takes quite a lot of processing power, can I draw this once onto a frame
buffer and just reuse that frame buffer for proceeding redraws?
John

