Vertex Buffer Dispose()
I'm trying to dispose a vertex buffer from an array, and im getting an assert, then exception:
In some cases, tring to dispsoe a vertex buffer gives an error:
"It should not be possible to call this method with a non-existing key"
At DeviceResourceManager.ReleaseAllReferences(Void* pComPtr);
Ignoring the assertion gives a KeyNotFoundException in mscorlib.
Has anyone come accross this in XNA?
Here is the bug on Connect:
https://connect.microsoft.com/feedback/ViewFeedback.aspx?FeedbackID=211760&SiteID=226

