Game Input Component
For those interested, I have created a small Game Component for XNA that encompasses the three main forms of user input (Gamepad, Keyboard and Mouse) into one component. Using this component should make it more straightforward managing user input from a number of sources. Iapologise in advance for the code quality, it was kind of thrown together in an evening to allow me to test other aspects of the game I am working on. Your comments/suggestions/criticisms welcomed.
You can find the code on CodePlex @http://www.codeplex.com/Wiki/View.aspx?ProjectName=XGameInput
Andy

