High Dynamic Range question...
I saw in the ATI demo that you can produce HDR image and animation in
real time...My question is, how can you produce
the 4 different exposition of the same image in real time ?
I can produce an image with a range of color from 0-255
How do you produce the underexposed and overexposed image ?
And then what is the blend it does to combine them ?
Any people who use HDR in Game or real time ?
Here is some static image that do HDR image...
http://www.pixeltale.com/barriles.php
http://www.pixeltale.com/psycho.php

