problems auditioning transitions

Hi,
I'm working on some interactive music and I'm having issues auditioning my transitions.
Here's what I have going:
XACT 2.0 August release
A cue named "MusicLevel1" that has IsInteractive set to true.
A variable named "Intensity" that has a range of 1-100
A sound "drumloop-low" with two variations of a drum loop
A sound "drumloop-high" with two more variations of a drum loop
All of my samples are exactly the same length and tempo, and playwave properties inside of the sounds are looping infinitely.
I have both drumloop sounds inside of my MusicLevel1 cue. drumloop-low has a range of 1-50 for the variable "intensity". drumloop-high has a range of 50-100.
I right-clicked on the cue and selected "edit transitions..." This opened up the transition window in the view by source mode.
On my transition from "drumloop-low" to "drumloop-high" I have the following parameters set:
-Trasition source: end of loop
-Transition destination: beginning
-Tranisition type: direct without transition
My desired behaviour is that drumloop-low will play out until the end of the loop and then immediately play drumloop-high.
I can't seem to make this work though, as it insists on just jumping directly into the drumloop-high sound without playing out until the end of the loop. I've experimented with "end of sound" and "time aligned" parameters as well, but I can never really manage to change the behaviour from its default, which is no transition at all and a direct jump into the sound represented by the variable in range.
I'm a little suspcious that I actuallyhave made it work but am just unable to audition it. I ran accross this blub in the docmuentation:
For now when you try to edit transition properties while auditioning, the auditioning will stop (transition table has to be regenerated). Play the cue when the Transition window has focus by clicking the play button on the toolbar.
If I try to audition when the tranisition window has focus, changing the "intensity" slider has no effect, and it looks like I'm just auditioning the sound instead of the cue.
Have I made this work but I just can't hear it, or have I still got it messed up?
Thanks!
[2501 byte] By [ReneC] at [2008-2-26]
# 1

Hi Rene, does the cue jump to the "drumloop-high" variation as soon as you play the cue or after you change the IA variable? Did you try setting the "New Variation on Loop" flag under the "LoopEvent" property for the "Play Wave" events in your sounds? That may solve the issue you're seeing.

- Ashu

AshuTatake-MSFT at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: Audio / XACT...
# 2
The cue goes to the correct drumloop based on where the variable is set. The problem is that it doesn't perform the transition by waiting until the end of the loop, it just jumps right into the new sample.
I didnt have the "new variation on loop" flag set because there was no plus box in the interface when I set the state to infinite, so I didn't think I had that option - thanks for that.
Of course, now I have a new problem - I can't make multiple layers of music stay in sync with mutiple wav variations going in each playwav.
I imagine that this is because it requires processing time to choose a new wav file, which offsets the playback slightly each times it goes through a loop iteration.
Idid manage to get multiple layers of instruments to stay in sync if I just used one wav per playwave and automate volumes in and out with RPCs. That way works fine, but its not as dynamic [random] as I would like.
ReneC at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,Game Technologies: Audio / XACT...