Will there be a Beta 2 of framework?

Will there be another beta of the framework? I'd love to get started on converting my existing code to XNA, but there are currently enough deal-breakers to make me wait and see if the fixes turn up.

Andy.

[226 byte] By [AndyL] at [2007-12-25]
# 1
Just out of curiousity, what are these "deal-breakers" in the current framework that are preventing your conversion? Just kind of curious what problems you have or know of that are just entirely preventing you from using the XNA framework.
GeorgeClingerman at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 2

George Clingerman wrote:
Just out of curiousity, what are these "deal-breakers" in the current framework that are preventing your conversion? Just kind of curious what problems you have or know of that are just entirely preventing you from using the XNA framework.

Seconded.

JimPerry at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 3

Forced dead-zoning of the controller.

Sub-par maths performance. Ok, I have my own (much faster) classes I could use here, but as the framework grows it's going to be a right pain in the @£$%! to keep converting the types. It worries me that such a fundamental part of the framework performs so poorly.

As far as I know, I can't control the pitch of a sound precisely, as for instance you would when controlling the sound of a car engine.

Andy.

AndyL at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 4
The biggest one of course is the lack of the content pipeline stuff which makes it tough for anyone to think about doing any 3d stuff that may need rewriting. It would also be nice for people to be able to test and give feedback on the content pipeline.
TheZMan at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 5

They don't even have to call it a beta call it RC1

and maybe what Z Man said about the content pipeline is why I have not really touched 3D yet (funny never touched 2D in MDX)

aka_Big_Wurm at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 6

The ZMan wrote:
It would also be nice for people to be able to test and give feedback on the content pipeline.

Agreed - although I assumed we could ignore it for now, and optionally integrate it later. It does concern me just how extensible it will be though, and no preview here leaves little room for comment.

Also I would like to see greater transparency with regards to where this is going with the pro version - for instance will we be able to PInvoke around any limitations, will networking be fully supported, will it only run on dev kit hardware? Maybe that isn't a discussion for a public forum, but I see no place where NDA'd developers can find that info either.

(Oh, and of course I'd love to be able to do some perf tests on the 360 - the CPU is significantly different in design to the desktop CPU's to warrant a good look at how jitted code performs.)

AndyL at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 7

(Oh, and of course I'd love to be able to do some perf tests on the 360 - the CPU is significantly different in design to the desktop CPU's to warrant a good look at how jitted code performs.)

The FAQ already states we will not see any beta products on the 360

http://msdn.microsoft.com/directx/xna/faq/

Q: Why isn’t there any Xbox 360 support in the beta?
A:
Microsoft does not release beta software on the Xbox 360 for security reasons. Thanks to the design and implementation of the XNA Framework on both Windows and Xbox 360 however, games developed using the XNA Game Studio Express beta starting August 30th will be easily adapted to run against the Xbox 360 retail console upon availability of the finished tools later this holiday season.

TheZMan at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 8
I would defiantly like to at least see the content pipeline released while the product is still considered beta. This has been the major point holding me back from completely porting my 3D game from MDX. For now I am able to import models via the helper classes in the demo. However, without the full features of the content pipline it is hard to make an world which features only static models. However, it is somewhat funny seeing the tiny model hover across my terrain without taking a single stride. I could roll my own model loader, but the awesome features of the Content Pipeline seem to make the effort futile.
Billr17 at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 9
At this time the only timeline we have announced is the release. It's good feedback and thanks for the suggestions, you may also want to enter this under connect as well.
MichaelKlucher-MSFT at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...
# 10

This is a link to the connect suggestion:

https://connect.microsoft.com/feedback/ViewFeedback.aspx?FeedbackID=194079&SiteID=226 (need to be logged in first)

TheZMan at 2007-10-8 > top of Msdn Tech,Game Technologies: DirectX, XNA, XACT, etc.,XNA Framework...