Will there be a Beta 2 of framework?
Will there be another beta of the framework? I'd love to get started on converting my existing code to XNA, but there are currently enough deal-breakers to make me wait and see if the fixes turn up.
Andy.
Will there be another beta of the framework? I'd love to get started on converting my existing code to XNA, but there are currently enough deal-breakers to make me wait and see if the fixes turn up.
Andy.
George Clingerman wrote:
Just out of curiousity, what are these "deal-breakers" in the current framework that are preventing your conversion? Just kind of curious what problems you have or know of that are just entirely preventing you from using the XNA framework.
Seconded.
Forced dead-zoning of the controller.
Sub-par maths performance. Ok, I have my own (much faster) classes I could use here, but as the framework grows it's going to be a right pain in the @£$%! to keep converting the types. It worries me that such a fundamental part of the framework performs so poorly.
As far as I know, I can't control the pitch of a sound precisely, as for instance you would when controlling the sound of a car engine.
Andy.
They don't even have to call it a beta call it RC1
and maybe what Z Man said about the content pipeline is why I have not really touched 3D yet (funny never touched 2D in MDX)
The ZMan wrote:
It would also be nice for people to be able to test and give feedback on the content pipeline.
Agreed - although I assumed we could ignore it for now, and optionally integrate it later. It does concern me just how extensible it will be though, and no preview here leaves little room for comment.
Also I would like to see greater transparency with regards to where this is going with the pro version - for instance will we be able to PInvoke around any limitations, will networking be fully supported, will it only run on dev kit hardware? Maybe that isn't a discussion for a public forum, but I see no place where NDA'd developers can find that info either.
(Oh, and of course I'd love to be able to do some perf tests on the 360 - the CPU is significantly different in design to the desktop CPU's to warrant a good look at how jitted code performs.)
(Oh, and of course I'd love to be able to do some perf tests on the 360 - the CPU is significantly different in design to the desktop CPU's to warrant a good look at how jitted code performs.)
The FAQ already states we will not see any beta products on the 360
http://msdn.microsoft.com/directx/xna/faq/
Q: Why isn’t there any Xbox 360 support in the beta?
A: Microsoft does not release beta software on the Xbox 360 for security reasons. Thanks to the design and implementation of the XNA Framework on both Windows and Xbox 360 however, games developed using the XNA Game Studio Express beta starting August 30th will be easily adapted to run against the Xbox 360 retail console upon availability of the finished tools later this holiday season.
This is a link to the connect suggestion:
https://connect.microsoft.com/feedback/ViewFeedback.aspx?FeedbackID=194079&SiteID=226 (need to be logged in first)